In Phantom State, violence has consequences, and death is never casual. Whether you’re a hired gun or a cop caught in the crossfire, these rules govern how you take life — and what happens after.
Assassination is not a game — it’s a story-driven action that must follow strict RP standards.
-
Memory Required: You must have a legitimate reason and memory of your target. This includes direct interaction or solid RP connection.
-
No Cold Contracts: You cannot accept a hit without some kind of personal or RP-rooted justification.
-
No Drive-By Contracts: Vehicle-based hitman kills are prohibited. You must step into the world — not hide behind a wheel.
-
Target Confirmation Required:
No name? No kill.
If you are downed and revived during a gunfight (whether you're PD or a civilian):
- You may not return to the ongoing shootout.
- You are still allowed to defend yourself if someone actively comes for you after revival.
- Rejoining the original scene without proper RP buildup is powergaming.
These are zero-tolerance violations of the Prophecy.
- 💀 Random Deathmatch (RDM)
- Killing or severely injuring another player without proper RP buildup or cause is RDM.
- You must have:
- A clear reason
- Ongoing conflict or history
- Verbal confirmation of the target
- No story? No shot.
- 🚗 Vehicle Deathmatch (VDM)
- Using a vehicle as a weapon with no RP justification is strictly forbidden.
- You arrive on scene to someone shooting at you or your allies, You may attempt to strike and get cover, do not drive throughscene repeatedly for a vehicle kill
- Someone pulls a gun on you while IN FRONT of your vehicle while it is ON, attempt to hit and flee
- Accidental collisions can happen — but intentional ramming, mowing down players, or vehicular ambushes without setup is VDM.
- Repeated ramming of civilian or police vehicles is prohibited.
- Criminals should not be repeatedly ramming police cars to disable them, as this is not realistic and doesn't provide healthy RP
- Adversely, Police should always follow PIT timers before ramming, and vigilantly follow general SOP's
Violence is part of the city’s pulse — but only when it flows from RP, not chaos. Killing should raise tension, deepen storylines, and push consequences — not end scenes.