Crime is woven into the fabric of Phantom State — but it thrives only when it respects the balance of power, timing, and storytelling. These guidelines define how criminal RP should unfold without crossing into chaos or abuse.
- Large Heists (Conflict Locked - See Table Below):
- ❌ Forbidden 60 minutes before and after a scheduled city restart.
- All Other Crimes (robberies, house hits, drug sales, etc.):
- 🚫 Not allowed 30 minutes before or after a scheduled restart.
- Unexpected Restarts/Crashes:
- Wait at least 15 minutes after the city comes back online before committing crimes.
The city must breathe before it bleeds.
- A minimum of 5 minutes must pass after cracking a till, safe, or vault before you leave the location.
- This mainly applies to situations when a alarm (silent or loud) would be triggered.
- Repeat offenders of "hit-and-run" style heists may face bans up to 1 month.
- PD, EMS, and Firefighters are never valid targets for criminal activity.
- These roles are protected to maintain city services and integrity.
- Possession of police gear is not against server rules, but expect IC consequences — arrests, charges, or worse.
- Fake Hostages Are Forbidden: All hostages must be real players involved through valid RP.
- 6-Player Limit: A maximum of 6 players can be actively involved in standard criminal activity (robbery, escape, lookout, etc.).
- Maximum of 6 players per crime, including lookouts, drivers, scouts, or anyone supporting via radio.
- No stacking crews or coordinating multiple groups to bypass the limit.
- Large Heists: Up to 10 criminals allowed.
- These heists are "Conflict Locked", meaning no other conflict locked heists can be ran at the same time (only one of any conflict locked heist can run at a time)
- Orginization Conflicts: Currently no player cap during structured gang wars or inter-org conflict.
- Following to Rob: It’s allowed to follow and rob a crew post-heist for their cash — but this must be RPed out, not instant gunplay.
- Player Robberies:
- No strict money/item limit, but quality RP must be provided.
- Seek cooperation and immersion, not just profit.
- No Camping: You may not loiter, stalk, or camp areas post-crime (e.g., bank exits, police chases).
- Hostage Handling:
- Hostages must not be left cuffed or tied post-scenario.
- Max 15 minutes hostage duration — unless agreed upon IC by both sides.
- Do not insert yourself into robberies you don't intend to take over — especially banks or jewelry stores.
- Entering the scene without invitation or justification = rulebreak.
- Turf Interference:
- If a robbery takes place on your turf, your org may interfere.
- Revenge Interference is Banned:
- You may not join, attack, or disrupt a scene.
- Revenge RP must build through new scenes — not mid-robbery interference.
The underground has rules. Respect them — or risk everything.
| Crime / Activity |
Required PD |
Min Members |
Max Members |
Max Started |
Conflict Locked |
Cooldown |
| Black Market |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
| ATM Robbery |
1 |
1 |
1 |
N/A |
No |
10 |
| Shop Robbery |
2 |
1 |
1 |
N/A |
No |
15 Minutes |
| House Robbery |
2 |
2 |
4 - 8 |
2 |
No |
15 - 60 Minutes |
| Laundromat Robbery |
3 |
2 |
6 |
N/A |
No |
30 Minutes |
| Vehicle Boosting |
3 |
1 - 2 |
4 |
2 |
No |
15 - 30 Minutes |
| Fleeca Robbery |
4 |
2 |
6 |
N/A |
No |
30 Minutes |
| Cargo Heist |
5 |
2 |
8 |
N/A |
Yes |
1 Hour |
| Cash Exchange Robbery |
6 |
3 |
8 |
N/A |
Yes |
1 Hour |
Paleto Bank Robbery |
6 |
4 |
8 |
N/A |
Yes |
1 Hour |
| Pacific Robbery |
7 |
4 |
8 |
N/A |
Yes |
1 Hour |
| Art Gallery Heist |
8 |
5 |
10 |
N/A |
Yes |
1.5 Hours |
| Maze Bank Robbery |
10 |
6 |
10 |
N/A |
Yes |
1.5 Hours |
| Bobcat Security Heist |
10 |
5 |
10 |
N/A |
Yes |
2 Hours |
| Diamond Casino Heist |
10 |
8 |
10 |
N/A |
Yes |
2 Hours |
Robberies marked as Conflict Locked cannot run at the same time as other Conflict Locked robberies.